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504 lines
16 KiB
C
504 lines
16 KiB
C
=pod
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LuaJIT
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=head1 C<ffi.*> API Functions
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=over
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=item * LuaJIT
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=over
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=item * Download E<rchevron>
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=item * Installation
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=item * Running
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=back
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=item * Extensions
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=over
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=item * FFI Library
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=over
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=item * FFI Tutorial
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=item * ffi.* API
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=item * FFI Semantics
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=back
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=item * jit.* Library
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=item * Lua/C API
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=item * Profiler
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=back
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=item * Status
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=over
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=item * Changes
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=back
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=item * FAQ
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=item * Performance E<rchevron>
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=item * Wiki E<rchevron>
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=item * Mailing List E<rchevron>
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=back
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This page describes the API functions provided by the FFI library in
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detail. It's recommended to read through the introduction and the FFI
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tutorial first.
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=head2 Glossary
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=over
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=item * B<cdecl> E<mdash> An abstract C type declaration (a Lua
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string).
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=item * B<ctype> E<mdash> A C type object. This is a special kind of
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B<cdata> returned by C<ffi.typeof()>. It serves as a B<cdata>
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constructor when called.
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=item * B<cdata> E<mdash> A C data object. It holds a value of the
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corresponding B<ctype>.
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=item * B<ct> E<mdash> A C type specification which can be used for
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most of the API functions. Either a B<cdecl>, a B<ctype> or a B<cdata>
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serving as a template type.
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=item * B<cb> E<mdash> A callback object. This is a C data object
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holding a special function pointer. Calling this function from C code
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runs an associated Lua function.
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=item * B<VLA> E<mdash> A variable-length array is declared with a C<?>
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instead of the number of elements, e.g. C<"int[?]">. The number of
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elements (C<nelem>) must be given when it's created.
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=item * B<VLS> E<mdash> A variable-length struct is a C<struct> C type
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where the last element is a B<VLA>. The same rules for declaration and
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creation apply.
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=back
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=head2 Declaring and Accessing External Symbols
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External symbols must be declared first and can then be accessed by
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indexing a C library namespace, which automatically binds the symbol to
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a specific library.
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=head2 C<ffi.cdef(def)>
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Adds multiple C declarations for types or external symbols (named
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variables or functions). C<def> must be a Lua string. It's recommended
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to use the syntactic sugar for string arguments as follows:
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ffi.cdef[[
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typedef struct foo { int a, b; } foo_t; // Declare a struct and typedef.
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int dofoo(foo_t *f, int n); /* Declare an external C function. */
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]]
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The contents of the string (the part in green above) must be a sequence
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of C declarations, separated by semicolons. The trailing semicolon for
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a single declaration may be omitted.
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Please note that external symbols are only I<declared>, but they are
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I<not bound> to any specific address, yet. Binding is achieved with C
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library namespaces (see below).
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C declarations are not passed through a C pre-processor, yet. No
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pre-processor tokens are allowed, except for C<#pragma pack>. Replace
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C<#define> in existing C header files with C<enum>, C<static const> or
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C<typedef> and/or pass the files through an external C pre-processor
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(once). Be careful not to include unneeded or redundant declarations
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from unrelated header files.
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=head2 C<ffi.C>
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This is the default C library namespace E<mdash> note the uppercase
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C<'C'>. It binds to the default set of symbols or libraries on the
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target system. These are more or less the same as a C compiler would
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offer by default, without specifying extra link libraries.
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On POSIX systems, this binds to symbols in the default or global
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namespace. This includes all exported symbols from the executable and
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any libraries loaded into the global namespace. This includes at least
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C<libc>, C<libm>, C<libdl> (on Linux), C<libgcc> (if compiled with
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GCC), as well as any exported symbols from the Lua/C API provided by
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LuaJIT itself.
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On Windows systems, this binds to symbols exported from the C<*.exe>,
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the C<lua51.dll> (i.e. the Lua/C API provided by LuaJIT itself), the C
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runtime library LuaJIT was linked with (C<msvcrt*.dll>),
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C<kernel32.dll>, C<user32.dll> and C<gdi32.dll>.
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=head2 C<clib = ffi.load(name [,global])>
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This loads the dynamic library given by C<name> and returns a new C
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library namespace which binds to its symbols. On POSIX systems, if
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C<global> is C<true>, the library symbols are loaded into the global
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namespace, too.
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If C<name> is a path, the library is loaded from this path. Otherwise
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C<name> is canonicalized in a system-dependent way and searched in the
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default search path for dynamic libraries:
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On POSIX systems, if the name contains no dot, the extension C<.so> is
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appended. Also, the C<lib> prefix is prepended if necessary. So
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C<ffi.load("z")> looks for C<"libz.so"> in the default shared library
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search path.
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On Windows systems, if the name contains no dot, the extension C<.dll>
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is appended. So C<ffi.load("ws2_32")> looks for C<"ws2_32.dll"> in the
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default DLL search path.
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=head2 Creating cdata Objects
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The following API functions create cdata objects (C<type()> returns
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C<"cdata">). All created cdata objects are garbage collected.
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=head2 cdata = ffi.new(ct [,nelem] [,init...])
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cdata = I<ctype>([nelem,] [init...])
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Creates a cdata object for the given C<ct>. VLA/VLS types require the
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C<nelem> argument. The second syntax uses a ctype as a constructor and
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is otherwise fully equivalent.
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The cdata object is initialized according to the rules for
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initializers, using the optional C<init> arguments. Excess initializers
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cause an error.
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Performance notice: if you want to create many objects of one kind,
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parse the cdecl only once and get its ctype with C<ffi.typeof()>. Then
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use the ctype as a constructor repeatedly.
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Please note that an anonymous C<struct> declaration implicitly creates
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a new and distinguished ctype every time you use it for C<ffi.new()>.
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This is probably B<not> what you want, especially if you create more
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than one cdata object. Different anonymous C<structs> are not
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considered assignment-compatible by the C standard, even though they
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may have the same fields! Also, they are considered different types by
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the JIT-compiler, which may cause an excessive number of traces. It's
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strongly suggested to either declare a named C<struct> or C<typedef>
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with C<ffi.cdef()> or to create a single ctype object for an anonymous
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C<struct> with C<ffi.typeof()>.
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=head2 C<ctype = ffi.typeof(ct)>
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Creates a ctype object for the given C<ct>.
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This function is especially useful to parse a cdecl only once and then
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use the resulting ctype object as a constructor.
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=head2 C<cdata = ffi.cast(ct, init)>
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Creates a scalar cdata object for the given C<ct>. The cdata object is
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initialized with C<init> using the "cast" variant of the C type
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conversion rules.
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This functions is mainly useful to override the pointer compatibility
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checks or to convert pointers to addresses or vice versa.
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=head2 C<ctype = ffi.metatype(ct, metatable)>
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Creates a ctype object for the given C<ct> and associates it with a
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metatable. Only C<struct>/C<union> types, complex numbers and vectors
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are allowed. Other types may be wrapped in a C<struct>, if needed.
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The association with a metatable is permanent and cannot be changed
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afterwards. Neither the contents of the C<metatable> nor the contents
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of an C<__index> table (if any) may be modified afterwards. The
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associated metatable automatically applies to all uses of this type, no
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matter how the objects are created or where they originate from. Note
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that pre-defined operations on types have precedence (e.g. declared
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field names cannot be overriden).
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All standard Lua metamethods are implemented. These are called
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directly, without shortcuts and on any mix of types. For binary
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operations, the left operand is checked first for a valid ctype
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metamethod. The C<__gc> metamethod only applies to C<struct>/C<union>
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types and performs an implicit C<ffi.gc()> call during creation of an
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instance.
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=head2 C<cdata = ffi.gc(cdata, finalizer)>
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Associates a finalizer with a pointer or aggregate cdata object. The
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cdata object is returned unchanged.
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This function allows safe integration of unmanaged resources into the
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automatic memory management of the LuaJIT garbage collector. Typical
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usage:
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local p = ffi.gc(ffi.C.malloc(n), ffi.C.free)
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...
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p = nil -- Last reference to p is gone.
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-- GC will eventually run finalizer: ffi.C.free(p)
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A cdata finalizer works like the C<__gc> metamethod for userdata
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objects: when the last reference to a cdata object is gone, the
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associated finalizer is called with the cdata object as an argument.
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The finalizer can be a Lua function or a cdata function or cdata
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function pointer. An existing finalizer can be removed by setting a
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C<nil> finalizer, e.g. right before explicitly deleting a resource:
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ffi.C.free(ffi.gc(p, nil)) -- Manually free the memory.
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=head2 C Type Information
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The following API functions return information about C types. They are
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most useful for inspecting cdata objects.
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=head2 C<size = ffi.sizeof(ct [,nelem])>
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Returns the size of C<ct> in bytes. Returns C<nil> if the size is not
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known (e.g. for C<"void"> or function types). Requires C<nelem> for
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VLA/VLS types, except for cdata objects.
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=head2 C<align = ffi.alignof(ct)>
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Returns the minimum required alignment for C<ct> in bytes.
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=head2 C<ofs [,bpos,bsize] = ffi.offsetof(ct, field)>
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Returns the offset (in bytes) of C<field> relative to the start of
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C<ct>, which must be a C<struct>. Additionally returns the position and
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the field size (in bits) for bit fields.
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=head2 C<status = ffi.istype(ct, obj)>
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Returns C<true> if C<obj> has the C type given by C<ct>. Returns
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C<false> otherwise.
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C type qualifiers (C<const> etc.) are ignored. Pointers are checked
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with the standard pointer compatibility rules, but without any special
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treatment for C<void *>. If C<ct> specifies a C<struct>/C<union>, then
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a pointer to this type is accepted, too. Otherwise the types must match
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exactly.
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Note: this function accepts all kinds of Lua objects for the C<obj>
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argument, but always returns C<false> for non-cdata objects.
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=head2 Utility Functions
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=head2 C<err = ffi.errno([newerr])>
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Returns the error number set by the last C function call which
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indicated an error condition. If the optional C<newerr> argument is
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present, the error number is set to the new value and the previous
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value is returned.
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This function offers a portable and OS-independent way to get and set
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the error number. Note that only I<some> C functions set the error
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number. And it's only significant if the function actually indicated an
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error condition (e.g. with a return value of C<-1> or C<NULL>).
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Otherwise, it may or may not contain any previously set value.
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You're advised to call this function only when needed and as close as
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possible after the return of the related C function. The C<errno> value
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is preserved across hooks, memory allocations, invocations of the JIT
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compiler and other internal VM activity. The same applies to the value
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returned by C<GetLastError()> on Windows, but you need to declare and
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call it yourself.
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=head2 C<str = ffi.string(ptr [,len])>
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Creates an interned Lua string from the data pointed to by C<ptr>.
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If the optional argument C<len> is missing, C<ptr> is converted to a
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C<"char *"> and the data is assumed to be zero-terminated. The length
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of the string is computed with C<strlen()>.
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Otherwise C<ptr> is converted to a C<"void *"> and C<len> gives the
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length of the data. The data may contain embedded zeros and need not be
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byte-oriented (though this may cause endianess issues).
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This function is mainly useful to convert (temporary) C<"const char *">
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pointers returned by C functions to Lua strings and store them or pass
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them to other functions expecting a Lua string. The Lua string is an
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(interned) copy of the data and bears no relation to the original data
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area anymore. Lua strings are 8 bit clean and may be used to hold
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arbitrary, non-character data.
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Performance notice: it's faster to pass the length of the string, if
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it's known. E.g. when the length is returned by a C call like
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C<sprintf()>.
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=head2 ffi.copy(dst, src, len)
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ffi.copy(dst, str)
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Copies the data pointed to by C<src> to C<dst>. C<dst> is converted to
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a C<"void *"> and C<src> is converted to a C<"const void *">.
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In the first syntax, C<len> gives the number of bytes to copy. Caveat:
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if C<src> is a Lua string, then C<len> must not exceed C<#src+1>.
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In the second syntax, the source of the copy must be a Lua string. All
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bytes of the string I<plus a zero-terminator> are copied to C<dst>
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(i.e. C<#src+1> bytes).
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Performance notice: C<ffi.copy()> may be used as a faster (inlinable)
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replacement for the C library functions C<memcpy()>, C<strcpy()> and
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C<strncpy()>.
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=head2 C<ffi.fill(dst, len [,c])>
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Fills the data pointed to by C<dst> with C<len> constant bytes, given
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by C<c>. If C<c> is omitted, the data is zero-filled.
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Performance notice: C<ffi.fill()> may be used as a faster (inlinable)
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replacement for the C library function C<memset(dst, c, len)>. Please
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note the different order of arguments!
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=head2 Target-specific Information
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=head2 C<status = ffi.abi(param)>
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Returns C<true> if C<param> (a Lua string) applies for the target ABI
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(Application Binary Interface). Returns C<false> otherwise. The
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following parameters are currently defined:
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Parameter
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Description
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32bit
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32 bit architecture
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64bit
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64 bit architecture
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le
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Little-endian architecture
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be
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Big-endian architecture
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fpu
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Target has a hardware FPU
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softfp
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softfp calling conventions
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hardfp
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hardfp calling conventions
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eabi
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EABI variant of the standard ABI
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win
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Windows variant of the standard ABI
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gc64
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64 bit GC references
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=head2 C<ffi.os>
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Contains the target OS name. Same contents as C<jit.os>.
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=head2 C<ffi.arch>
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Contains the target architecture name. Same contents as C<jit.arch>.
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=head2 Methods for Callbacks
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The C types for callbacks have some extra methods:
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=head2 C<cb:free()>
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Free the resources associated with a callback. The associated Lua
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function is unanchored and may be garbage collected. The callback
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function pointer is no longer valid and must not be called anymore (it
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may be reused by a subsequently created callback).
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=head2 C<cb:set(func)>
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Associate a new Lua function with a callback. The C type of the
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callback and the callback function pointer are unchanged.
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This method is useful to dynamically switch the receiver of callbacks
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without creating a new callback each time and registering it again
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(e.g. with a GUI library).
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=head2 Extended Standard Library Functions
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The following standard library functions have been extended to work
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with cdata objects:
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=head2 C<n = tonumber(cdata)>
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Converts a number cdata object to a C<double> and returns it as a Lua
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number. This is particularly useful for boxed 64 bit integer values.
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Caveat: this conversion may incur a precision loss.
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=head2 C<s = tostring(cdata)>
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Returns a string representation of the value of 64 bit integers
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(C<B<">nnnB<LL">> or C<B<">nnnB<ULL">>) or complex numbers
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(C<B<">reE<plusmn>imB<i">>). Otherwise returns a string representation
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of the C type of a ctype object (C<B<"ctypeE<lt>>typeB<E<gt>">>) or a
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cdata object (C<B<"cdataE<lt>>typeB<E<gt>: >address">), unless you
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override it with a C<__tostring> metamethod (see C<ffi.metatype()>).
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=head2 iter, obj, start = pairs(cdata)
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iter, obj, start = ipairs(cdata)
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Calls the C<__pairs> or C<__ipairs> metamethod of the corresponding
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ctype.
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=head2 Extensions to the Lua Parser
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The parser for Lua source code treats numeric literals with the
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suffixes C<LL> or C<ULL> as signed or unsigned 64 bit integers. Case
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doesn't matter, but uppercase is recommended for readability. It
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handles decimal (C<42LL>), hexadecimal (C<0x2aLL>) and binary
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(C<0b101010LL>) literals.
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The imaginary part of complex numbers can be specified by suffixing
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number literals with C<i> or C<I>, e.g. C<12.5i>. Caveat: you'll need
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to use C<1i> to get an imaginary part with the value one, since C<i>
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itself still refers to a variable named C<i>.
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----
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Copyright E<copy> 2005-2017 Mike Pall E<middot> Contact
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=cut
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#Pod::HTML2Pod conversion notes:
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#From file ext_ffi_api.html
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# 21471 bytes of input
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#Mon May 14 13:19:16 2018 agentzh
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# No a_name switch not specified, so will not try to render <a name='...'>
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# No a_href switch not specified, so will not try to render <a href='...'>
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# Deleting phrasal "code" element (`tt_157) because it has super-phrasal elements (`br_3, `br_4) as children.
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# Deleting phrasal "code" element (`tt_113) because it has super-phrasal elements (`br_2) as children.
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# Deleting phrasal "code" element (`tt_41) because it has super-phrasal elements (`br_1) as children.
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